Blue spectrogram reminiscent of water, with a whale-looking figure in the middle

Wwise

Used for Game Audio

Powerful and flexible game audio middleware to allow sound designers and composers to create sound playback systems without having to touch game code. It's mostly used in larger-scale gaming projects due to its modularity and multi-platform flexibility. It's also my software of choice for using game engines outside gaming contexts, like installations or performances, when I need to do advanced audio operations that game engines don't natively handle.