iGame.Audio

Game Audio
Unity • Unreal Engine • FMOD • Git
Technical Sound Designer. Audio implementation for indie games; attaching sound triggers and real-time parameters to game code, UI and physics systems.
Unity • Unreal Engine • FMOD • Git

I have worked in the games industry since 2021, creating and implementing sounds, music and voiceover into game engines for both traditional gaming projects and unconventional applications. I have specialised in audio programming - synchronising with the development teams to make the sound work in the best way with existing frameworks and workflows. This has been a mixture of working directly with developers and working as part of audio companies such as iGame.Audio, Unfathomable Audio, and Submerged Tapes.
The projects below will focus on the technical side of my work. For a more detailed look at my work as a creative sound designer, visit my game audio portfolio.